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Character Animation with Direct3D® by Carl Granberg

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3. Skinned Meshes

With the hip bone connected to the back bone,and the back bone connected to the neck bone,and the neck bone connected to the head bone,Oh mercy how they scare!

—Dem Dry Bones, traditional spiritual

In the previous chapter you loaded and rendered a static mesh (the Soldier model). However, to create a character that you can animate, you first must give it some bones. In this chapter you will learn the basics of bone structures and, more importantly, how to skin a mesh to such a structure (called skinning). This type of structure is created from several bones linked together in a hierarchical fashion. A bone usually has a parent ...

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