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Character Development and Storytelling for Games, Second Edition by Lee Sheldon

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CRISIS, CLIMAX, AND RESOLUTION

Lajos Egri defines crisis as “a state of things in which a decisive change one way or the other is impending.” Archer, distinguishing drama from fiction, says the “essence of drama is crisis.” He argues that the dramatist “deals in rapid and startling changes,” what our old friends the Greeks call the peripeties, and what we today call reversals (see the following “Reversals” section). Archer then goes on to defend drama in my favorite quote of his:

It may be thought a point of inferiority in dramatic art that it should deal so largely in shocks to the nerves, and should appeal by preference, wherever it is reasonably possible, to the cheap emotions of curiosity and surprise. But this is a criticism, not of dramatic ...

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