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Character Development and Storytelling for Games, Second Edition by Lee Sheldon

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ADVENTURE

Even if you couldn’t already tell, it should come as no surprise that my first games were adventure games. When I entered the industry in 1994, adventure games were where you wanted to be if you were interested in story and character. Role-playing games caught up with them first, then action games, and finally, strategy games. But by their very nature adventure games ruled the roost.

There are a lot of theories as to why adventure games plummeted in popularity and have never regained the imminence they once had. To a certain extent, all of them are true.

Developers of adventure games grew complacent and our games stagnated. Puzzles were the chief obstacle, and their nature rarely changed. Monotony is not a primary goal of entertainment. ...

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