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Character Development and Storytelling for Games, Second Edition by Lee Sheldon

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FANTASY

When we speak of fantasy in computer games, we mainly mean high fantasy. This is the realm of elves and dwarves and magic handed down to us from various mythologies, such as Celtic and Norse and codified by J.R.R. Tolkien. High fantasy was then borrowed by tabletop role-playing and digitized in role-playing games from Wizardry and Ultima and Might & Magic to Elder Scrolls V: Skyrim, Dragons Age II, Diablo III, and their massively multiplayed cousins like World of Warcraft, Lord of the Rings Online and Dungeons & Dragons Online.

Curiously enough, when one attempts to define high fantasy, it starts to sound familiar. High fantasy is concerned with epic battles between good and evil; stereotypical types of characters; simple plotlines with ...

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