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Character Development and Storytelling for Games, Second Edition by Lee Sheldon

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MYSTERY

Ah, my favorite genre. I was a mystery writer long before I was a game designer, and a mystery lover long before that. The next game I design (I begin as soon as this book is completed) will be a mystery. Mystery is the chameleon of genres, showing up in all the others, adapting itself to its new surroundings without missing a beat. There is mystery in every game I’ve ever designed and most of the TV shows I wrote. Even when I worked in a nonmystery genre like Eight Is Enough (family comedy) or Father Murphy (family western), I usually wrote a mystery.

I love traditional mysteries because they are windows on an orderly universe far removed from uncertainty and injustice that are a part of everyday life. In a wellconstructed mystery story, ...

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