O'Reilly logo

Character Development and Storytelling for Games, Second Edition by Lee Sheldon

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

FOOTPRINTS IN THE SAND

“In the future everyone will be famous for 15 minutes.”

—Andy Warhol

Well, 15 minutes is not long enough in MMOs. Players want to leave their tracks on our worlds, visible to all. Allowing players to have a real and lasting effect on our worlds may sound like we’re ceding too much control. But it isn’t really, no more than allowing players to choose how they will experience modular stories removes authorial control. Yet it is one of the hardest challenges we wrestle with in MMOs. Many developers would rather just avoid it.

When we looked at quests in Chapter 10, one aspect of the various levels of quests was how much they affected the world. We’re now going to revisit quests for a short time; look at other ways players ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required