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Character Development and Storytelling for Games, Second Edition by Lee Sheldon

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REVEALING STORY

It remains a mystery to me why the company that made Asheron’s Call, the first massively multiplayer game to boldly incorporate ongoing story and that had devised several ground-breaking techniques for doing it, would then turn around and build Asheron’s Call 2, where the story was almost totally divorced from gameplay.

In our efforts to attract new blood to our virtual worlds, we use websites. Here potential players can hopefully get a feel for a game before they decide to try it. Developers often use these sites to inform players of new content. MMOs like WoW and SWTOR use their game engines to directly launch their worlds, bypassing Internet screens. Separated from their official websites, they have a proprietary way to make ...

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