O'Reilly logo

Character Development and Storytelling for Games, Second Edition by Lee Sheldon

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

INTEGRATION VERSUS CUT SCENES

Nate Fox is Game Director at Sucker Punch, responsible for inFAMOUS and inFAMOUS 2 (see Figure 19.1). Here he talks about an earlier game, Sly 2: Band of Thieves, the sequel to Sly Cooper and the Thievius Raccoonus. In an interview with GameSpy, he said, “My Role on Sly 2 is to write the story and the dialogue and create the spaces which the gameplay takes place in.” I like that word spaces.

As a designer who sort of fell into story and dialogue, I’ve got a different take on how narrative should show up in games. I believe that it’s a game designer’s responsibility to support narrative through level design. Make the story an integral part of the play experience and the synergy between the ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required