O'Reilly logo

Character Development and Storytelling for Games, Second Edition by Lee Sheldon

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

LEAVING THE SPACE

“…before her was another long passage, and the White Rabbit was still in sight, hurrying down it. There was not a moment to be lost: away went Alice like the wind, and was just in time to hear it say, as it turned a corner, ‘Oh my ears and whiskers, how late it’s getting!’ She was close behind it when she turned the corner, but the rabbit was no longer to be seen.…”

—Lewis Carroll, Alice’s Adventures in Wonderland

The mobility of the player-character is taken for granted. This is the character we move through the game after all. We may give her all sorts of transportation options, which, if consistent with the game world, enforce the reality of that world and the stories we mean to tell there. We can also alter her natural mobility ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required