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Character Development and Storytelling for Games, Second Edition by Lee Sheldon

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PHYSICAL SKILLS

In simulations with story added, we get “you are a crack helicopter pilot” and then you must learn from scratch, crashing often. The same is true in many types of games, as we saw in the Lunar Lander example from The Dig. It is one of the most fiction-destroying conflicts between character and gameplay we come across. Players of simulations are much more forgiving of this paradox than players of action games who expect to be proficient with all sorts of exotic firepower as soon as they find a new weapon. We’ll address the special case of simulations later, but in all other types of games we must make allowances for players’ true skills, and simplify for them, or all those crashes will stop the story dead and could make them come ...

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