O'Reilly logo

Character Development and Storytelling for Games, Second Edition by Lee Sheldon

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

REVEALING CHARACTER THROUGH ACTION

As I said in the introduction, games are an action medium. Every time we stop to make players read text or listen to long speeches, we are essentially hitting the pause button for them. Sometimes pauses are a good thing. We want to design natural breakpoints into the game in the same way that chapters break up a book or commercials divide network television into acts. Breaks between levels or rewards like the cut scenes that appear when players complete special quests in Final Fantasy XI, even the pause key itself, can provide a needed break in the action for those other needs gamers occasionally have like food and rest and real life.

Mostly though, a gamer whose gameplay is interrupted is an impatient gamer, ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required