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Character Development and Storytelling for Games, Second Edition by Lee Sheldon

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STORY OR GAME: WHICH COMES FIRST?

All those three-dimensional characters you’re now inspired to create for your games need stories to live and breathe in. At what point in the development process do you need to concern yourself with story? There are three possible scenarios.

While showering one morning, I may be struck with a great, original, never-done-before idea for a game. Instead of the typical console treasure hunt action game where the player searches for pieces to a larger puzzle, or batteries to power a machine that will defeat evil, what if we reverse it? The player must deposit something in receptacles guarded by fearsome beasts. And … and … these “somethings” must be built by all these other creatures whom the player has to convince ...

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