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Character Development and Storytelling for Games, Second Edition by Lee Sheldon

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LINEAR VERSUS NON-LINEAR

One of the great misconceptions many writers and designers have when they sit down to write a story for a game is that they think the story must be linear. I hear this time and time again from writers who should really know better. I can understand it if the person holding this view is a writer newly arrived to our industry from other media. I can understand if it’s another member of the development team that knows little about how storytelling developed. It makes no sense to me when someone who understands that games can be non-linear, but still doesn’t see how to make a story game that way.

This misconception is used all the time as an excuse for seemingly intelligent people and well known designers to say things like, ...

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