O'Reilly logo

Character Development and Storytelling for Games, Second Edition by Lee Sheldon

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

THE TRAP OF LETTING PLAYERS “DISCOVERTHE STORY

This trap can be found in single-player games, although because of their size, it is most egregious in virtual worlds. For that reason, my main example will be taken from a virtual world.

I remember several years ago then Everquest lead designer Bill Trost was quoted at one of the game’s official fan get-togethers that he was frustrated that players were complaining about the lack of story in the game, insisting there was a full, rich “storyline” in Everquest, and that people were simply failing to uncover it. Bill was the keeper of the lore (backstory) of Norrath, the world where Everquest was set, and he, with the help of others, put a lot of work into that lore. No wonder he was frustrated. ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required