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Character Development and Storytelling for Games, Second Edition by Lee Sheldon

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Modular (Non-Linear)

The thrust of these last few chapters has been toward an integration of story and gameplay. It makes sense that the closer the way we construct our stories comes to the way we build our games, the better chance we have for that integration. Even though I’ve tried to prepare the way for a modular concept of storytelling, there are several scary issues we need to address.

Let’s look at Figure 14.5. What’s missing? All of those comforting little arrows. It might seem more accurate if we drew the diagram with two-way arrows from every box connecting to every other box. I didn’t do that for two reasons.

Figure 14.5Modular: Storytelling that matches the way gamers play.

© Lee Sheldon, All Rights Reserved.

The first is that it ...

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