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Character Development and Storytelling for Games, Second Edition by Lee Sheldon

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How Much Does the Player Know About the Character?

Early on, the writer/designer must make choices about what we call the player-character’s ego. This refers to the PC’s innermost thoughts. Does the character share them with the player? This question and the next cover this two-way street.

Even after deciding the player-character is not the player, the writer/designer must decide how fleshed out the character should be. As I said, protagonists are usually not nearly as much fun to write as villains. Compare Leonardo di Caprio’s character Amsterdam Vallon to Daniel Day Lewis’s character Bill “Butcher” Cutting in Gangs of New York.

Putting aside for the moment any opinion you might have of the actors’ relative talents, the characters have many ...

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