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Character Development and Storytelling for Games, Second Edition by Lee Sheldon

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If the Player Can Control More Than One Character, How Does This Affect the NPCs and Storytelling?

Non-Player-Characters

Non-player-characters, or as they are commonly known, NPCs, populate the world of a game. They shoulder a large portion of the burden of moving the story of the game forward, and they come in many shapes and sizes. They also provide a focus for the player’s emotions. The only emotion a player may feel on the death of a player-character who can be resurrected at the beginning of a level or back at a bind point might be frustration. The deaths of thousands of soldiers in a strategy game might mean defeat, but the player will not be attending each individual funeral as commander-in-chief. However, the death of a companion the ...

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