Table 6.6 is Dorion’s version. It allows for easier implementation and quicker customization. Some depth is lost, but the variety of possible relationships remains fairly high. The rough score in each of the three categories is added up, and an average is determined. This then becomes the NPC’s Base Score.
Table 6.6 NPC Personality
© Lee Sheldon, All Rights Reserved.
This category represents the emotional feelings that an NPC has toward the player. An NPC may increase his like (dislike) value for the following reasons: the player listens and provides good council; the player does favors for the NPC; the player ...