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Character Development in Blender 2.5

Book Description

Character Development in Blender 2.5 provides an introduction to both Blender and character modeling, explaining the various Blender tools and how to use them to create amazing, believable 3D characters. Providing both the how and why behind each new tool or skill presented, the book is written in a step-by-step format so you can easily follow along. Divided into five parts, the book covers box modeling, poly-by-poly modeling, sculpting, retopologizing, normal mapping and more. You'll begin by learning the raw basics of Blender, giving you an understanding of how the Blender interface works and how you can manipulate objects in 3D space, as well as how to customize your Blender experience. You'll then get an introduction to some of the modeling features of Blender and how you can manipulate meshes with Blenders various modeling tools, modifiers and sculpting functionality. In part three you'll move onto the real focus of the book, modeling the character, focusing on the workflow and various modeling techniques. Part four provides a brief introduction to lighting and rendering characters before the final section of the book walks you through the process needed to prepare the character for complete texturing and how to bake and apply normal maps to a low-resolution version of the character. Character Development in Blender 2.5 shows you everything you need to get started as a character modeler and Blender artist.

Table of Contents

  1. Copyright
    1. Dedication
  2. Acknowledgments
  3. About the Author
  4. Introduction
    1. The Purpose of This Book
    2. How This Book Is Organized
    3. The Target Audience
    4. System Requirements
    5. DVD–ROM Downloads
  5. I. Making Your Way Around Blender 2.5
    1. 1. The Interface and Navigation
      1. Introduction to the Blender Interface
      2. The First Five Minutes with the Interface
        1. The Viewport
        2. The Outliner
        3. The Properties Panel
        4. The Timeline Panel
        5. The Toolbar
      3. Delving Deeper
        1. The Viewport
        2. Outliner
        3. Properties
        4. Timeline
        5. The Toolbar
      4. Navigating in 3D Space
        1. Moving Around the Viewport
        2. Keeping Track of Yourself
      5. Summary
    2. 2. Working with Objects
      1. Understanding Objects
        1. Object Types
        2. Adding Objects
        3. Primitives
      2. Selecting and Manipulating Objects
        1. Duplicating and Deleting Objects
        2. Translating, Rotating, and Scaling Objects
        3. Precision Transformation
      3. Summary
    3. 3. Customizing Blender
      1. Setting the User Preferences to Your Liking
      2. Creating Custom Hot Keys
      3. Changing Blender’s Layouts
        1. Splitting the Viewport
        2. Merging Panels
        3. Changing Window Types
        4. Activating Quad View
        5. Using Multiple Windows
        6. Using the Screens Option
      4. Summary
  6. II. Getting Comfortable with Meshes
    1. 4. Using Mesh Objects
      1. Object Mode
      2. Edit Mode
        1. Vertices, Edges, and Faces
        2. Selecting and Deselecting
        3. Vertex, Edge, and Face Select Mode
        4. Duplicating and Deleting
        5. Translating, Rotating, and Scaling
        6. Snapping
        7. Using Extrude
        8. Using Subdivide
      3. Summary
    2. 5. Using Modifiers
      1. Learning the Modifiers Panel
        1. The Mirror Modifier
        2. The Subdivision Surface Modifier
        3. The Solidify Modifier
        4. Generic Settings
      2. Understanding Modifier Stack Order
      3. Summary
    3. 6. Sculpting
      1. Using Blender’s Sculpt Mode
        1. Multiresolution Modifier
          1. Preview Setting
          2. Sculpt Setting
          3. Subdivide Setting
          4. Delete Higher Setting
        2. Sculpting Basics
      2. Using Blender’s Sculpting Brushes
        1. The Blob Brush
        2. The Clay Brush
        3. The Crease Brush
        4. The Fill/Deepen Brush
        5. The Flatten/Contrast Brush
        6. The Grab Brush
        7. The Inflate/Deflate Brush
        8. The Layer Brush
        9. The Nudge Brush
        10. The Pinch/Magnify Brush
        11. The Polish Brush
        12. The Scrape/Peaks Brush
        13. The SculptDraw Brush
        14. The Smooth Brush
        15. The Snake Hook Brush
        16. The Thumb Brush
        17. The Twist Brush
      3. Adjusting a Brush’s Stroke
      4. Adjusting a Brush’s Curve
      5. Using the Texture Panel
        1. Brush Mapping
        2. Angle
        3. Offset and Size
        4. Sample Bias
        5. Overlay
      6. Using the Symmetry Panel
      7. Using the Options Panel
      8. Using the Appearance Panel
      9. Using the Tool Panel
      10. Summary
  7. III. Modeling the Character
    1. 7. Introducing the Character, Preparing Your Workspace, and Using Background Images
      1. Introducing the Character
        1. Concept Art
        2. Modeling Sheets
      2. Preparing Your Workspace
        1. Dividing the Viewport
      3. Gathering References and Using Background Images
        1. Gathering References
        2. Using Multiple References
      4. Adding Background Images to the Viewport
      5. Summary
    2. 8. Box Modeling a Base Mesh
      1. Blocking in the Forms with Box Modeling
        1. Creating the Torso and Arms
        2. Creating the Head
        3. Creating the Pants and Boots
        4. Creating the Coat
      2. Separating and Refining the Pieces
        1. Separating the Coat
        2. Shaping the Chest and Head
        3. Refining the Arms and Modeling the Hands
        4. Refining the Boots and Pants
        5. Refining the Shirt and Coat
      3. Summary
    3. 9. Blocking in the Accessories and Hair
      1. Modeling the Goggles
      2. Creating the Headset
      3. Modeling the Hair
      4. Modeling the Backpack
      5. Creating the Belt
      6. Creating the Armbands
      7. Modeling the Sword and Scabbard
      8. Creating the Necklace
      9. Summary
    4. 10. Sculpting and Modeling the Body and Clothing Details
      1. Sculpting the Face, Neck, and Chest
      2. Sculpting the Hair
      3. Sculpting the Arms
      4. Sculpting the Clothing
        1. Creating the Shirt and Pants
        2. Creating the Coat
        3. Creating the Armbands and Gloves
      5. Modeling and Sculpting the Boots
      6. Summary
    5. 11. Modeling the Accessory Details
      1. Modeling the Headset
      2. Modeling the Backpack
      3. Modeling the Belt
      4. Modeling the Goggles
      5. Modeling the Necklace and Pin
      6. Modeling the Sword and Scabbard
      7. Summary
    6. 12. Retopologizing the Character
      1. Understanding the Process of Retopologizing
        1. What Is Topology?
        2. Surface Snapping
      2. Retopo’ing the Character
        1. Retopo’ing the Head
        2. Retopo’ing the Hair
        3. Retopo’ing the Shirt and Coat
        4. Retopo’ing the Arms, Armbands, Gloves, Pants, and Boots
      3. Summary
  8. IV. Lighting and Rendering the Character and Adding Materials
    1. 13. Lighting and Rendering
      1. Basics of Lighting and Rendering
        1. Lamp Types
        2. Lamp Properties
        3. Render Properties
          1. Render
          2. Dimensions
          3. Output
        4. World Properties
          1. Preview
          2. World
          3. Ambient Occlusion
          4. Environment Lighting
          5. Indirect Lighting
          6. Gather
          7. Mist
          8. Stars
      2. Lighting and Rendering a Basic Scene for the Character
        1. Modeling a Basic Backdrop
        2. Positioning the Camera and Adjusting the Render Properties
        3. Setting Up the Lamps
        4. Adjusting the World Properties
      3. Summary
    2. 14. Adding Materials
      1. Using the Material Properties
        1. Data
        2. Preview
        3. Diffuse
        4. Specular
      2. Adding Basic Materials to the Character
        1. Creating the Skin Material
        2. Creating the Hair Material
        3. Creating the Light and Dark Cloth Materials
        4. Creating the Light and Dark Metal Materials
      3. Summary
  9. V. UV Mapping and Normal Mapping
    1. 15. Using UV Mapping
      1. UV Mapping Basics
        1. Using Seams for Control
      2. Unwrapping the Character
        1. Unwrapping the Head
        2. Unwrapping the Hair
        3. Unwrapping the Shirt and Coat
        4. Unwrapping the Pants and Boots
        5. Unwrapping the Arms, Armbands, and Gloves
        6. Combining and Organizing the UVs
      3. Summary
    2. 16. Using Normal Mapping
      1. Baking the Normal Maps
        1. Baking the Head
        2. Baking the Hair
        3. Baking the Arms
        4. Baking the Extras
        5. Baking the Shirt
        6. Baking the Coat
      2. Applying and Rendering the Normal Maps
      3. Summary
  10. A. Using the DVD and Other Resources
    1. What’s Included on the DVD
      1. Blender 2.57
      2. Source Files for the Character
      3. In-Depth Video Tutorials for Character Creation
        1. Box Modeling a Basic Character Base Mesh
        2. Introduction to Sculpting in Blender
        3. Retopologizing a Head
        4. Baking Normal Maps
        5. Using GLSL Shading in the Viewport
        6. Posing a Character with a Simple Rig
    2. Additional Online Resources for Troubleshooting
      1. Blender.org
      2. Blender Cookie
      3. Blender Artists
      4. Blender Nation