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Character Development in Blender 2.5 by Jonathan Williamson

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Chapter 2. Working with Objects

Now that you have been through the ropes of the interface and seen the Viewport navigation, you should be ready to move on to the next step: using objects. Objects are the foundation of your scene and learning to work with them is essential to being successful in Blender. Using objects gives you the ability to create the base of anything from product visualizations to fantastical creatures.

Understanding Objects

An object in Blender is nothing more than an item designed for a single or series of specific tasks. For example, mesh objects are designed for modeling, whereas lamp objects are there to illuminate your scene. That is not to say an object cannot be used for something that it is not specifically intended. ...

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