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Character Development in Blender 2.5 by Jonathan Williamson

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Chapter 4. Using Mesh Objects

Throughout the development workflow of the book’s character, you will primarily be using mesh objects. Mesh objects are essential to the modeling process and so it is vital for you to have a solid introduction of them and for you to fully grasp how to work with them.

Up until now, you’ve been working in what is called Object Mode. Blender has a series of editing modes for working with specific aspects of Blender, including Object Mode, Edit Mode, and Sculpt Mode. I will not be going into too much detail on these until it’s necessary, but I will be covering most of them at some point or another. This chapter gives you a rundown on the Object and Edit Modes and the functionality each provides.

Object Mode

Object Mode allows ...

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