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Character Development in Blender 2.5 by Jonathan Williamson

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Chapter 6. Sculpting

Up until now, I have been showing you how to work with the vertices, edges, and faces that make up whole objects. Now I am going to change the pace a bit and work on the surface of the object by sculpting. Blender’s sculpting abilities allow you to sculpt on the surface of an object, much like you might sculpt clay, to achieve results near impossible through poly modeling (poly modeling is what I have been showing you up to this point). Sculpting has become very prominent in both the film and video game industries. In film, it has allowed artists to create realistically detailed models, even down to the individual pores in a character’s skin. Sculpting in the video game industry, when combined with normal mapping technology, ...

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