© Purushothaman Raju 2019
P. RajuCharacter Rigging and Advanced Animation https://doi.org/10.1007/978-1-4842-5037-2_2

2. Creating and Refining Animation

Purushothaman Raju1 
(1)
Bangalore, Karnataka, India
 

In the previous chapter, we learned about the principles of animation. In this and the following chapters, we will apply those principles to guide us in refining our animations. Take the time to copy all the files in the content directory to an accessible location on your computer so that you can follow along.

In this chapter, we look at setting up a project for organized workflow. We also learn about keyframing and modifying the keyframes using 3ds Max tools such as Curve Editor and Dope Sheet.

Preparing for Animation

Before you begin any project, ...

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