Time for action – texturing our environment
To start creating our materials library, let's first make some base materials for our environment. If you don't already have your office scene open, go ahead and open it up, as we'll be spending this chapter adding texture to what we've created so far.
- Create a new material by either double-clicking on the Materials Manager or by navigating to Create | New Material. This material will be for our wall. In the Color attribute, change the color to a value of your choice. The following example uses (150, 0, 0) to create a red wall.
- Under the Specular attribute, change the Height value to 2 %. This will create an almost entirely matte surface:
- Drag-and-drop the material from the Materials Manager onto the object ...