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Cinema 4D Beginner's Guide by Jen Rizzo

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Time for action – rigid body tags

There are a number of physics tools built into Cinema 4D, which is one of the many reasons it works so well for motion graphics. Rigid body tags are assigned to objects that will collide with one another through animation, to aid in creating real-world simulations. If you manually animate a ball dropping to a floor, you have to constantly make sure that your object hits the floor at the right position and doesn't accidentally pass through. With dynamics tags, you can ensure that there's no worry!

  1. Create a cloner object and change its mode to Grid Array. Set its object count at 6 x 1 x 6, and its size to 300 cm x 100 cm x 300 cm. Set a sphere with a 30 cm radius as its child. Then add a Random effector to the cloner. ...

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