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Cinema 4D Beginner's Guide by Jen Rizzo

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Time for action – using Math in XPresso

Right now, our objects directly link to one another through their scale properties. If we change the Y scale of our cube to 2, the sphere's scale changes to 2 in all directions. But what if we want those values to still be linked, but not always equal to one another? Let's add a Math node that will do the work for us.

  1. Right-click anywhere in the XPresso Editor. Navigate to New Node | XPresso | Calculate | Math:
    Time for action – using Math in XPresso
  2. With the Math node selected, in the Attributes Manager change its Function to Multiply:
    Time for action – using Math in XPresso
  3. Draw a line from ...

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