Chapter 10. Configuring Dynamics

In this chapter, we will cover:

  • How to turn objects into rigid bodies

  • Making dynamic MoGraph clones

  • Configuring both connectors and springs

  • How to set up soft body dynamics

  • Using Cloth and Spline dynamics


A producer I worked for always used the word "dynamic" to describe what he wanted to change about whatever project me or my fellow animators worked on. Whatever we made, it always needed something and more. Instead of being specific and giving us a clue what to change, he would just use his catchphrase: "It needs to be more...dynamic."

So the word "dynamic" became a buzz word among us. We determined that we needed a button or a plugin that simply added more "dynamic" to our designs. More flares, more glows, ...

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