This recipe is designed to help you understand how to navigate the viewer in Cinema 4D, whether it be adjusting the angle of view or position objects in 3D space. A 3D application such as Cinema 4D has the added dimension of depth so we can view the object from any angle. There are several tools used for altering the perspective of our scene and positioning objects wherever we want in 3D space.
Continue using the
Obstacle_Course.c4d file with this recipe.
If we were somehow able to teleport inside your project in Cinema 4D (Maxon will probably have this feature in Release 27 or 27.1), the Viewer would represent the perspective of looking at our 3D obstacle course with your own eyes. We could ...