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Cinema 4D R14 Cookbook - Second Edition by Michael Szabo, Simon Russell

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Using anti-aliasing effectively

The objects you create within Cinema 4D are created in a world of shapes, lines, and math. But, when you render them out to your computer, you are creating bitmapped images that contain pixel data, so we have to manage anti-aliasing to get the best out of our renders. Anti-aliasing is the process of reducing the rough and jagged edges you find in bitmapped images by dividing pixel information into smaller subpixels, then averaging them to form a smoother result. Balancing and tweaking your anti-aliasing settings are important for creating images that are give and take between results that are high-quality and what renders fast. This recipe demonstrates when higher anti-aliasing is needed and how to adjust the quality ...

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