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Cinematic Game Secrets for Creative Directors and Producers by Rich Newman

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3

Production in the Game Industry

Though this is by no means an exhaustive look into the world of producing a video game, this chapter will give you an idea of just what is involved with game development. Part 4 of this book covers some of these topics in more detail—mostly geared towards the production of an “independent” game. In this primer, we take a more succinct look at the various elements involved with getting production up and rolling.

One of the first major decisions that you will make as a director/ producer is what types of technology will be used in designing and programming your title. Although some areas of game dev have almost standardized tools (for instance, it is almost an inevitability that animators will be using 3ds Max ...

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