It’s always difficult to remember exactly where some things were learned—especially when you have worked in both the film and game industries for so long. Over the years, I have attended numerous conferences, read countless books, pored over even more Web sites, and interviewed dozens of my peers—and this is in addition to my general education! Though most game concepts are universally used and accepted throughout the industry, some sources have done a better job than others at communicating these ideas.
Here is a list of books that, in my opinion, can expand upon the knowledge contained within these pages and assist you in your endeavors. This list also contains the books that are specifically mentioned within this text.