This is just one example of how an Exchange 2000 messaging infrastructure can be used to
support multiple Unity servers in a voice messaging-only configuration. Other examples
might consist of no hub and instead might use a multi-mesh configuration. In this example,
the hub is used to demonstrate how a centralized messaging and distributed messaging
infrastructure can be combined to support a Unity voice messaging-only solution.
Allocating the Proper Number of Domain Controllers for Exchange 2000 and Unity 4.0
The standard support requirement for Unity with Exchange 2000 where multiple messaging
stores are in place, is ...
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