
C HAPTER
21
Administering Unity
Programmatically
In this chapter, we find and connect to remote Unity servers and retrieve necessary infor-
mation for report applications. We also create, import, modify, and delete subscribers as
well as create and add new members to public distribution lists. This chapter assumes at
least a beginner’s level of familiarity with SQL concepts.
The vast majority of what people ask me about is how to plug Unity into existing provi-
sioning systems. This involves the creation, deletion, and modification of subscribers in
the Unity database. Surprisingly enough, we do not get many requests about how to auto-
mate the construction ...