2 Getting set up

This chapter covers

  • Selecting an emulator
  • Selecting and setting up a text editor
  • Selecting and setting up an assembler
  • Selecting a tool for creating tile and sprite patterns
  • Selecting a tool for creating sound effects and music

To start creating games that will run on the Nintendo Entertainment System (NES), you will need a development environment. Back when games for the system were first created, specialized computers hooked up to a hardware-based development system were required, which was quite an expensive undertaking at the time, and these were only handed out to selected parties by Nintendo. Now, due to the availability of modern personal computers, we can not only simulate this development environment completely in ...

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