To display any image onscreen and manipulate it, you will need to add it to the scene using the
CCSprite class. Unlike a regular image, a sprite has properties such as move, scale, rotate, and so on, which can be used to manipulate the image.
To add sprites to the scene, we will first import the background image in to our project.
Add the following code to the
init function right below where we added
//Basic CCSprite - Background Image CCSprite* backgroundImage = [CCSpritespriteWithImageNamed:@"Bg.png"]; backgroundImage.position = CGPointMake(winSize.width/2, winSize.height/2); [selfaddChild:backgroundImage];
Here, we will take the
Bg image and add it as a child to the current ...