Let's finally consider how to use SpriteBuilder. SpriteBuilder is a GUI-based game development environment that can be used to make basic games with very minimal coding.
Just create a SpriteBuilder project the usual way and change the language to the newly learned Swift coding language as the default. However, instead of opening the
xcodeproj file, double-click on the
ccbproj file instead.
First, we need to add the assets to the projects. We can create a new folder by right-clicking on the left-hand side panel to create a folder. We will call the
Assets folder and drag and drop all the assets that are in included into it.
These assets are in the resolution for
ipadhd. The good news is that SpriteBuilder ...