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Cocos2d Cross-Platform Game Development Cookbook - Second Edition by Siddharth Shekar

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Running the SpriteBuilder project on a device

For this chapter, we will create a new project to run on an Android device. While creating a project, keep in mind that the project needs to be developed in Objective-C and not Swift as the Android plugin doesn't support it.

How to do it…

I have created a project called SBAndroid for this chapter, so we will first open the Sprite builder project.

We will then navigate to File | Project Settings.

How to do it…

Here, we can see the locations for iOS and Android resources. For iOS, they will be in the Published-iOS folder, and for Android, they will be in the Published-Android folder.

Similar to iOS, Android resources will ...

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