For this chapter, we will create a new project to run on an Android device. While creating a project, keep in mind that the project needs to be developed in Objective-C and not Swift as the Android plugin doesn't support it.
I have created a project called
SBAndroid for this chapter, so we will first open the Sprite builder project.
We will then navigate to File | Project Settings.
Here, we can see the locations for iOS and Android resources. For iOS, they will be in the
Published-iOS folder, and for Android, they will be in the
Similar to iOS, Android resources will ...