Right now when you launch the game, it just starts playing, and the time begins running out. Let's change it, so the player can prepare himself before the action begins.
We will just be adding a nice "ready, set, go!" message that will work as follows:
CCCallFuncNto remove that sprite from the game
CCCallFuncNto set a variable that allows the player to touch the stones and the time to start running out
So, let's put that into practice.