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Cocos2D Game Development Essentials by Ben Trengrove

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Summary

In this chapter, you gained an insight into how to use SpriteBuilder to build your games faster than it was before. You learned how to set up a new project and to lay out a scene. You also learned how to create gameplay objects using nodes and how to enable physics on them. You also learned how to export to Xcode and build and run your game.

In the next chapter, you will improve on your Flappy Bird game by adding some actual sprites rather than color nodes and by creating some animations.

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