Animations can also be created in SpriteBuilder with keyframes. In the SpriteBuilder timeline, there is a full keyframe animation editor. Each node can have multiple properties animated.
Keyframe animation works by setting a keyframe on the starting value and then later in the timeline, a keyframe is set for the ending value. The animation then automatically advances between these values.
It is easier to understand in practice:
Bird.ccbsubfile. You will create an animation to move the bird from offscreen to the center of the screen.