Chapter 4. Fun with Sprites – Sky Defense

Time to build our second game! This time you will become acquainted with the power of actions in Cocos2d-x. I'll show you how an entire game can be built just by running the various action commands contained in Cocos2d-x, to make your sprites move, rotate, scale, fade, blink, and so on. And you can also use actions to animate your sprites by using multiple images, as in a movie. So let's get started.

In this chapter you will learn:

  • How to optimize development of your game by using sprite sheets
  • How to use bitmap fonts in your game
  • How easy it is to implement and run CCActions
  • How to scale, rotate, swing, move, and fade out a sprite
  • How to load multiple .png files and use them to animate a sprite
  • How to create ...

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