Let's start by creating the project. In my machine, I created a game called MiniPool in my desktop. Here are the steps:
cocos new MiniPool -p com.rengelbert.MiniPool -l cpp -d /Users/rengelbert/Desktop/MiniPool
Testsfolder inside the Cocos2d-x framework folder. This can be found in
tests/cpp-tests/Classes. Then open the
GLES-Render.cppto your project in Xcode.
Box2dTest.cppclass in the test folder
Box2DTest, as we're going to copy and paste a few of the methods from there.
HelloWorldScene.hheader file, leave the ...