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Cocos2d-x Game Development Essentials by Gareth Jones, Arutosh Gurung, Frahaan Hussain

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Summary

This chapter covered how to create new scenes using the default scenes provided by Cocos2d-x as templates and the techniques to switch between them. We haven't actually implemented any code to trigger the scene functions, but it will be implemented in the upcoming chapters. The next chapter will cover menu systems, which will help you to move between scenes.

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