This chapter will guide you through the process of implementing transitions to switch between scenes, making the process more dynamic and less static.
The topics covered in this chapter are as follows:
Transitions allow an animation to be played when you switch between scenes, making the game look more dynamic and attractive for the player. Transitions can be used when you want to push or replace scenes.
The game that will be developed through the course of this book will incorporate the fade transition, as it is a universal transition that is easily recognized; however, Cocos2d-x provides many more transitions, which will be covered briefly. To learn more about ...