This chapter covered scene transitions, which can be used to liven up the switching between scenes. Cocos2d-x provides several built-in transitions, which aid in the development. Although Cocos2d-x offers several different transitions, most of the successful games use only a few selected transitions if not one. Using several different transitions can make the game look unprofessional like the early websites that contained loads of animations. The next chapter will cover how to add sprites to games. Sprites allow bitmaps to be drawn; for example, obstacles and player characters, which are the foundations of what the user sees.