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Cocos2d-x Game Development Essentials by Gareth Jones, Arutosh Gurung, Frahaan Hussain

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Summary

This chapter covered sprites, which allow game objects to be added and drawn within a scene. The sprites added in this chapter will serve as the basis for the gameplay that will be implemented over the next few chapters. The next chapter will cover sprite actions that allow sprites to be manipulated, for example, rotation and scaling, all of which are provided via Cocos2d-x.

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