4Predicting Optimal Moves in Chess Board Using Artificial Intelligence
Thangaramya K.1*, Logeswari G.2, Sudhakaran G.3, Aadharsh R.4, Bhuvaneshwar S.4, Dheepakraaj R.4 and Parasu Sunny4
1School of Computer Science and Engineering (SCOPE), Vellore Institute of Technology, Vellore, India
2School of Computer Science and Engineering (SCOPE), Vellore Institute of Technology, Chennai, India
3School of Electronics Engineering (SENSE), Vellore Institute of Technology, Chennai, India
4Department of Computer Science and Engineering, College of Engineering Guindy, Anna University, Chennai, India
Abstract
Artificial Intelligence (AI) has advanced to the point where computers have attained the grandmaster level in chess and are now competing for the World Championship. Despite numerous attempts using various AI techniques, chess has proven to be a highly complex challenge. As such, promoting chess as the primary testing ground for AI and highlighting its significant contributions to the field is crucial. Nowadays, artificial intelligence has grown to great heights and it has contributed a lot in the field of computer chess. However, it is computationally expensive and requires a lot of time to train. It is not feasible to implement such algorithms in the day-to-day machines we use. This brings in the need to develop a system that can work in any device without requiring high computation machines. This chapter proposes a new intelligent system for playing chess games in a computationally ...
Get Cognitive Analytics and Reinforcement Learning now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.