5Smart Virtual Reality–Based Gaze-Perceptive Common Communication System for Children With Autism Spectrum Disorder

Karunanithi Praveen Kumar1* and Perumal Sivanesan2

1School of Computing, SASTRA University, Thanjavur, Tamilnadu, India

2Department of Information Communication Technology School of Computing, SASTRA University, Thanjavur, Tamilnadu, India

*Corresponding author: praveenkumark@sastra.ac.in; praveennhu@gmail.com

Abstract

In recent years, advances in computer technology have led to Autism Spectrum Disorders (ASD) interventions. Technology has been used efficiently to provide new avenues that are flexible, adaptable, easily accessible, and cost-effective. It is

claimed that personal treatment can be done cheaply. In this proposed scheme,

computer-based, primarily virtual reality (VR)–based technology of intelligent adaptation will be implemented as a personal intervention method for analysis of basic social lacks in children and adolescents besides ASD. We will present a research project. Specifically, it uses intelligent techniques to assess emotional states in a computer environment based on eye-catching real-time data (blink rate). In this sense, the studies offered professionals a new generation of smart intervention systems that could adapt and respond to individual risks in children and adolescents with ASD and strengthen specific, long-term intervention targets.

Keywords: Virtual reality (VR), autism spectrum disorder (ASD), pupil diameter (PD), blink rate ...

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