Chapter 4 Collaboration in Worldbuilding A Series of Deeper Dives
Now that we’ve used Chapters 1 and 2 to establish a lot of common ground (what worldbuilding is, why it’s important, and how each job discipline contributes to worldbuilding) and used Chapter 3 to establish some practical tips for beginning worldbuilding practices, it’s time for a series of deeper dives. There’s a good chance that while reading the overviews of how different job roles contribute to worldbuilding that you were aware of the ways in which the same elements overlap. Level design and environment art are closely intertwined. AI and animation work together to bring creatures and people to life. Characters (and their dialogue) are created ...
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