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Chapter 1: Ubiquity of Networks
1.2. Online social networking services
1.3. Online bibliographic services
1.4. Generic network models
1.5. Network model generators
1.6. A real-world network
Chapter 2: Network Analysis
2.1. Conclusions and future work
Chapter 3: Network Games
3.1. Game theory introduction
3.2. Congestion games and resource pricing
3.3. Cooperation in network synthesis game
3.4. Bayesian games
Chapter 4: Balance Theory
Chapter 5: Network Dynamics
5.1. Evolutionary and volatile network dynamics
5.2. Time graphs
5.3. Markov chains
5.4. Strategic ...
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